0064003C Misc If you have a buildable Construction Yard, start its construction, and then cancel it, an IE will occur. Construction Yards should not be buildable - they should only be deployed from vehicles.
建造厂建造一半取消的时候发生。不许设定建造厂为可以直接造!
0065B73F Weapon You have a Weapon whose RadLevel is less than [Radiation]→RadLightDelay=.(Cause: Integer division is performed on those two values, which yields zero in this case, and then another value is divided by the result - division by zero.)
某武器RadLevel小于全局设定的RadLightDelay=.
0069ACC6 Map A PKT file's [MultiMaps] section declares a map which doesn't have its own section to define the parameters, or lacks the CD entry in the section.
PKT里指定了一个没有分类的地图
006AEBB8 Misc Your ra2md.ini file lists a combination of game mode/map which the game cannot satisfy. This can happen if the range of valid combinations changes between one game session and the next (i.e. because you changed what maps were valid for which game modes in your mod, or you activated a different mod to the one that was active previously).
LaunchBase works around this by saving and restoring the game's configuration on a per-mod basis.
RA2MD里某游戏模式在别的mod里没有
006B7D30 Object An object has a weapon with Spawner=yes, but it doesn't have Spawns=yes. The latter part is what tells the game to initialize the Spawn Manager for this unit when it's instantiated, the former part tells the game to try and access the Spawn Manager (and it doesn't check if it's been initialized properly).
有子机发射器,但是没指定子机类型
006EA6AE AI/Map You coerced the game into creating an instance of a TeamType that is not defined, either through Map Triggers or through AI Script Actions.
你让游戏创造了一个不存在的小队
006F1FC6 AI programming A TeamType has been defined without assigning it a TaskForce, or a TeamType is being referenced without being defined at all.
一个小队没有一个特遣,或者一个触发里写的小队不存在
006F352E Weapon A unit has an ElitePrimary weapon specified which does not exist (see broken-reference causes, below), or the weapon's Warhead tag is missing or set to blank, and that unit just got promoted to Elite status.
精英主武器不存在,或弹头不存在
006F72EF Weapon A unit has an ElitePrimary weapon specified which does not exist (see broken-reference causes, below), or the weapon's Warhead tag is missing or set to blank, and that unit just got promoted to Elite status.
精英主武器不存在,或弹头不存在
006F40A2 Weapon Started construction of a unit whose Primary weapon does not exist (see broken-reference causes, below), or the weapon's Warhead tag is missing or set to blank. )
建造了一个主武器不存在或不存在弹头的单位
0070031E Weapon A unit has a weapon specified which does not exist in the INI (see broken-reference causes, below), or the weapon's Warhead tag is missing or set to blank. (Common reason - that unit just got promoted to Elite status and one of the Elite weapons is misdefined.)
一个单位的武器在ini里不存在或没弹头
00702330 Anim A building has missing or non-existing DebrisTypes. Like DebrisTypes=CRYSTAL1.
一个建筑的碎片不存在或丢失
007120F7 Misc You have a BuildingType (which is click-repairable) with Strength=0 or Strength below [General]→RepairStep=.
可扳手修的建筑的血量是0或小于扳手一次维修的血量
0071AF4D Warhead Detonating a Temporal=yes warhead under one of the following conditions:
Firing weapon was a shrapnel weapon. 超时空武器不可作为溅射武器
Firing weapon was an urban combat weapon (fired from an occupied building).超时空武器不可从民房发射
Warhead has a non-zero CellSpread set. 超时空武器CellSpread不是0
0072652D Map There is a trigger in the map that wants to change a house's non-existant object to another house.
有一个触发试图把一个不存在的单位转给另一阵营
0073B0C9 Misc The concept known as "Infantry Linking" can result in an IE, occuring when the linked infantry was modified in a subsequent game mode override file or a map and a human player scrolls their battlefield view to a place on the map where an AI-owned War Factory is located. Don't do Infantry Linking.
步兵链接在某些地图和模式中会导致IE,地图白无压力飘过
0073C762 Art The artmd.ini entry specified by a Voxel-using VehicleType's Image tag is missing - the game defaults to Voxel=no in this case and attempts to load and draw a non-existant SHP.
某VXL车辆的IMAGE=后面的东西在ART里没有,系统试图绘制一个不存在的SHP
00756B2D Art The specified ShadowIndex on a voxel VehicleType adresses a section that does not exist.
ShadowIndex里的玩意不存在,这是用于决定直升机类影子用机体还是螺旋桨的语句
00772A98 Weapon A unit has an ElitePrimary weapon specified which does not exist (see broken-reference causes, below), or the weapon's Warhead tag is missing or set to blank, and that unit just got promoted to Elite status.
精英主武器不存在或者没弹头
Also reported to be due to "firing a weapon that has no projectile". This needs testing - missing projectile may be an alternative reason to all 'missing weapon' IEs.
一个武器没抛射体
007C9B92 Malformed input Multiple reasons, depending on the stack dump in the except:
If 006DD5D2 or 006DD009 appear near the top of the stack dump - Map contains a malformed Map Action, while parsing it, a number was expected, something else or end-of-line was found instead. Map Actions expect well-formed input.
数值无法读取,或者节点问题
Map Actions需要格式正确的输入
RefinerySmokeOffsetThree=未设置为一个有效的值
If 00843EEC appears in the stack - RefinerySmokeOffsetThree is not set to a valid value.
矿场的冒烟位置3无效
007CAF66 Malformed input Multiple reasons, depending on the stack dump in the except:
If 0075DE19 appears near the top of the stack dump - A Warhead whose Verses could not be processed. EBP value says how many values remained to be parsed when an error occurred - (11 - EBP) is the 0-based index of the problematic value.
某弹头的弹头比率不是11个造成无法解析
007CFD30 Misc - memory management If line 20 of the stack dump includes 61108B, and line 23 includes 610CA0, you are likely trying to use RockPatch's "Place Urban Areas" feature without applying the necessary snowmd.ini fix. Please check the RockPatch Help for more info.
RP功能,不知是啥
Varies, stack dump starts with 0051BB7D Warhead A unit was being erased by a chrono weapon but the object that started the erase process no longer exists. When a unit is being erased, an instance of the TemporalClass is linked to it. This class references the object that is doing the erasing. If the object breaks the link under 'normal' circumstances (e.g. the firer is destroyed or moved) then the attack order is cancelled and the TemporalClass is removed. In some rare cases the link to the firer's TemporalClass is not removed and therefore points to garbage memory.
Examples of how the IE may occur:
有时候超时空武器的发射者在目标死亡之前消失就停止攻击
Ore harvester with a chrono weapon started an attack but then transformed whilst unloading ore at a refinery before the target was destroyed. Don't give ore harvesters chrono weapons.
比如一个超时空矿车开火,目标还没消失自己先回家了。所以不要给矿车这种武器
A vehicle was being erased but then got picked up by a carryall. This is very difficult to replicate - it has only been reported once.
The IE occurs when the unit would have been erased.
超时空武器坦克开火,然后被吊运走了-仅有一次错误记录
90900004 Misc Generic exception, for example, raised when you are missing the snowmd.ini median fix.
snowmd.ini的啥啥啥丢了,毫无压力
00442832或00442892或004428DE
在未修改全局ini时一个带有Sparky=yes的弹头击中目标。
修补方法是在[Animations]注册表中加入FIRE3,并在[AudioVisual] 大条目中添加TreeFire= 和OnFire=,填写有效的动画名。
BA7168A3 溅射武器,空爆武器的子武器没有挂载。至于什么是挂载,请仔细观察原版[XCOMET]单位的武器设定
此外,子机飞出地图无法返回也是导致此IE的原因。超长的鸡光,电流,电磁波也会导致此IE。总之,此IE和子武器有关,请仔细检查所有子武器,包括承载单位。CSF的问题也可能导致此IE
0043E027 建筑使用VXL炮塔时HVA出了问题
004225DA:某个触发的碎片的速度设置出现了问题。XY速度最小1,但是XYZ速度都是5的时候同样发生IE,据分析是因为Z速度太小,但是0是可以的。总之,要想碎片原地不动就XY=1,Z=0就行了
00491405 空降舱超武导致的IE,总之空降舱是一个不稳定因素,不提倡过多使用。相关IE的唯一避免手段是不使用此类超武。NP CRASHES FOR NO REASON!
01BA00AC 这个IE的原因比较搞笑,CSF写得太长了……
004F6794 检查[AI]\BuildBarracks
004952C6 使用的某SHP素材损坏
00494BCD 似乎也是SHP素材损坏的问题
004F671D 你使用的AI因为owner问题无法建造任何一个本阵营防御武器
0053A16B 和NP闪电风暴的云电素材的帧数有关
007564B4 和VXL抛射体有关
以下为TS(TiberianSun)平台出现的IE:
00415698 You used a TrailerAnim on an animation but forgot to set a TrailerSeperation.
有traileranim,忘记写trailerseperation
004C6428 AI does not have any buildings available for it to build. Check BuildConst=, BuildPower= etc.
AI不能造任何建筑 检查BuildConst=, BuildPower=之类
006703D4 WaveClass Sonic exception, normally triggered by a unit with a weapon that has IsSonic=yes set, firing to the south of the screen and the user scrolling up. No certain fix for this as we know, it is a possible error with the games code. (a possible fix can be found on ppm)
游戏引擎缺陷导致的声波武器向南开火同时滚动屏幕出现的IE,无挽救办法
|